MEDIA ARTS AND SOCIETY
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Course |
BA (Hons) Computer & Video Games |
Credits |
10 |
|
Unit Title |
Games Genres |
Level |
1 |
|
Project Title |
Presentation (40%) |
Author |
Barton |
|
Completion Date |
18th May 2006 |
Part |
1 -1 |
|
Student Workload |
30 hours |
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Learning Outcomes
Knowledge and Understanding
- Explain how particular games genres have evolved
- Identify and evaluate characteristics of different games genres
- Describe how technological development has affected game aesthetic
Cognitive Skills
- Engage with issues raised when deconstructing game content, aesthetic and play
- Assess pertinent studies of the psychology of play
Transferable and Key Skills
- Understand self-directed study to communicate clearly written outputs of research
Practical and Professional Skills
- Engage professionally with analysis of computer and videogame ‘look and playability' Reflect critically on his/her academic work
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The criteria used to assist in determining your final assessment results are identified in the student handbook. |
Requirements
Create a presentation pack to compare and contrast two games genres.
Describe the history and evolution of each genre.
Deconstruct the imagery of a popular game for each genre.
Submission
Work is to be submitted as printed hardcopy and optional CD.
The work of the student must be clearly identified.
Students MUST retain a copy of all work submitted.
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